God of War Ragnarök: The Challenges of Narrative Pacing and Player Engagement

February 14, 2025

God of War Ragnarök

God of War Ragnarök

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Introduction

God of War Ragnarök is widely regarded as one of the most ambitious and successful action-adventure games in recent memory. Following the critical success of God of War (2018), Ragnarök expanded upon its predecessor’s innovative blend of combat, narrative, and world-building. However, as spectacular as the game is, there is a specific issue that has surfaced among both fans and critics: narrative pacing. While the game delivers a rich and emotional story, it often struggles with its pacing, particularly in the mid-game. The problem lies in the way the narrative is structured, sometimes slowing down or diverting focus in a way that feels disconnected from the central themes. In this article, we will explore how God of War Ragnarök manages its pacing and how it could have been improved, delving into the specific impact this issue has on player engagement and overall experience.


The Legacy of God of War: Expectations for Ragnarök

Before we dive into the issue of pacing, it's important to understand the massive expectations that Ragnarök had to meet. The God of War (2018) reboot was a groundbreaking entry in the series, redefining the gameplay and narrative of Kratos’ saga. The game combined tight, immersive combat mechanics with an emotionally charged storyline that focused heavily on Kratos’ relationship with his son, Atreus. This fresh direction in storytelling earned widespread acclaim, making Ragnarök one of the most anticipated games in the industry.

Setting High Expectations

When God of War Ragnarök was announced, fans were eager to see how the story of Kratos and Atreus would evolve. The seeds of a much larger conflict were planted in the first game, with Ragnarok itself being a looming threat. As a result, players expected an epic, high-stakes narrative that would both expand the scope of the world and deliver even more emotionally charged moments. With this weight of expectation, there was little room for missteps, particularly in terms of how the story would be paced and delivered.

Balancing Action with Emotional Depth

While the first game balanced emotionally resonant moments with intense action sequences, Ragnarök needed to expand on that formula. The challenge for the developers was maintaining this balance throughout a much larger, more complex narrative. As the story develops, it touches on themes of fate, responsibility, family, and redemption, but the execution of these themes often finds itself struggling with pacing issues.


The Challenge of Narrative Pacing in Action Games

Narrative pacing refers to the way in which a story unfolds and the speed at which major events occur. For action-adventure games like God of War Ragnarök, pacing plays a crucial role in keeping the player engaged while still allowing the story to build naturally. The goal is to balance moments of intense action with quieter, more introspective sequences that allow the player to digest the unfolding story.

Early Game: A Promising Start

At the outset of Ragnarök, the game does an excellent job of establishing momentum. The opening chapters are action-packed and full of tension, as Kratos and Atreus are drawn into a battle against the forces of Norse mythology. The narrative moves quickly, introducing key characters and setting the stage for the larger conflicts that will define the story. The pacing is tight, and players are thrust into the story almost immediately, making for a compelling opening.

The Mid-Game Slowdown

However, as the story progresses, Ragnarök begins to suffer from pacing issues. The middle portion of the game, while still engaging, is often bogged down by extended stretches of dialogue, exploration, and side quests. While these moments help flesh out the world and its characters, they also create a sense of stasis in the overall narrative flow. Players are asked to slow down, engage in world-building, and complete side objectives, which can detract from the urgency of the central plot.


The Role of Side Quests in Pacing

One of the more prominent issues that affect pacing in Ragnarök is the role that side quests play in the overall experience. In a game of this scale, side content is a vital part of expanding the world and offering the player a sense of freedom and exploration. However, in Ragnarök, side quests often feel like a distraction from the central narrative.

Compelling Yet Distracting

The side quests in Ragnarök are rich in lore and offer some fascinating character interactions. However, they often extend the game’s runtime unnecessarily and risk sidetracking the player from the primary narrative. These quests can be rewarding and offer deeper insight into the world, but they can also disrupt the pacing by pulling players away from the emotional core of the main story. The balance between these side quests and the central plot is a delicate one, and in some parts of the game, the side content is not integrated in a way that enhances the pacing.

The Allure of Completionism

Players who are completionists may find themselves diving into every side quest, seeking collectibles and exploring every inch of the world. While this is a rewarding experience in its own right, it exacerbates the pacing issues, especially if players become too absorbed in the side content at the expense of the main narrative. The feeling of being detached from the central conflict can cause the story to lose some of its emotional weight, especially when the game takes players away from the urgency of the impending Ragnarök.


The Impact of World Design on Pacing

Another critical aspect that affects pacing in Ragnarök is the game's world design. The Norse realms in Ragnarök are beautifully crafted, and the exploration of these environments is one of the game’s highlights. However, the design of these worlds also plays a role in how quickly the player can progress through the story.

Slow Travel and Exploration

Exploration in Ragnarök can sometimes feel slow, especially when players are tasked with traveling large distances to reach the next objective. Although the environments are stunning, the time spent traveling between story missions often feels excessive. For players eager to continue the story, the time spent traversing between locations can feel like a significant pacing drag. In some cases, this slow-paced exploration interrupts the flow of the narrative, making the game feel unnecessarily drawn out.

Long Loading Screens

Another aspect of world design that impacts pacing is the frequent loading screens. While this is a common issue in large open-world games, Ragnarök occasionally has moments where loading times disrupt the flow of the experience. These pauses break the immersion and slow down the narrative’s momentum, especially when players are constantly moving between realms and areas that require long transitions.


The Mid-Game Narrative Lull

A key issue in the pacing of Ragnarök is the mid-game narrative lull. After the game’s high-energy opening and before the game’s explosive climax, the middle portion often feels like it lingers. This period serves to deepen the plot, introduce new characters, and explore the lore of the Norse realms, but it lacks the same tension and forward momentum that drove the earlier parts of the game. The narrative can feel like it meanders, as Kratos and Atreus encounter obstacles and revelations that don’t always feel directly related to the imminent threat of Ragnarök.

Emotional Investment

During this lull, the emotional stakes can feel somewhat diluted. While the game does an admirable job of continuing the character arcs of Kratos and Atreus, the lack of a clear, immediate narrative goal can diminish the player's emotional investment. Players may find themselves questioning the pacing as they move between story beats that feel disconnected from the overall narrative thrust.

The Return of Momentum

Fortunately, as the story progresses toward its finale, Ragnarök regains its momentum, delivering an intense and satisfying conclusion. The final chapters of the game pick up the pace significantly, pulling players back into the central conflict and heightening the stakes. However, by the time the game reaches its emotional climax, some players may feel that the earlier narrative missteps have lessened the impact of the resolution.


How Could the Pacing Have Been Improved?

While the narrative in God of War Ragnarök is undeniably engaging, its pacing could have been improved by streamlining certain elements and ensuring a more consistent flow throughout the game.

Integration of Side Quests into the Main Narrative

One way to address the pacing issue would be to better integrate side quests into the main narrative. Side content could have been designed to tie more closely to the central themes and character arcs, rather than feeling like a separate distraction. By weaving these quests into the main storyline, players would have been able to explore the world without feeling that they were pulling away from the emotional core of the game.

Faster Travel and Less Downtime

Reducing the amount of downtime required for travel and exploration would also have helped the pacing. While the world is beautifully designed, giving players faster means of traversal or reducing the frequency of loading screens would help maintain the story's rhythm.

More Consistent Narrative Stakes

Lastly, ensuring that the stakes of the story remained high throughout the game would have kept players engaged. The narrative lull in the mid-game could have been minimized by keeping the threat of Ragnarök at the forefront, allowing Kratos and Atreus’ personal growth to intertwine more closely with the external threats they face.


Conclusion

God of War Ragnarök is a visually stunning and narratively rich game, but its pacing issues are difficult to ignore. While the game excels in many areas—especially its combat and character development—the narrative structure can feel uneven at times. The mid-game lull, the distraction of side quests, and the slow-paced exploration all contribute to a sense of disconnection from the central plot. Despite these issues, Ragnarök still manages to deliver an emotionally resonant and impactful conclusion. By addressing its pacing, the game could have kept players more deeply engaged throughout, maintaining the intensity of the opening and closing chapters across its entire length.


Summary: The pacing issues in God of War Ragnarök hinder the narrative flow, with slow travel, side quests, and a mid-game lull, though the game still delivers a powerful conclusion.